ws Bake Tool v.2.0
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OVERVIEW
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World Space Bake Tool converts motion into clean transform keys.
It offers two capture modes:
1) Capture — World-Space Motion from Parent Hierarchy
Use this when your animated object is parented or constrained, and you want to bake its world-space motion to a locator — independent of any hierarchy. In other words, it captures the world-space motion of child object(s) and transfers that motion back to them after they are unparented in Maya. It performs the same function as the World Space Bake Tool v1.0.
2) Capture — Joint-Solve from SkinCluster
Finds which joints influence a mesh that moves based on a joint hierarchy and captures the motion of the most dominant joint to a locator. If the mesh is driven by multiple joints, it can optionally calculate the average motion of those joints and temporarily copy it to a locator.
Then, the motion from the locator can be baked back onto the original mesh or onto a clean duplicate of it. Result: the same animation, but without joints. The mesh reproduces the same animation it had when bound to the skeleton, but now through baked keyframes on its own transform, rotate, and scale channels.
This version includes mutual-exclusion UI for capture modes, timeline range toggles, and inline options for skinCluster solving.
Compatibility
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• Autodesk Maya 2025.x and 2026.x.